Saving and loading envelopes
This button displays a dialog that lets you save the current envelope to disk under a name of your choosing. Normally you should save all envelopes in the Envelopes folder (the default) so that you can find them again easily. This is useful when you might want to reuse a complex envelope in a different FX or for a different value. For example, you might create a complex bouncing ball path that you could save to disk and load later in an FX with a different shaped object.
Click this button to replace the current envelope with a previously saved envelope. Only envelopes that have the same range of values can replace an existing envelope. So you could use an envelope you saved for an objectâ€™s Morph as an envelope for an objectâ€™s Dissolve value since they both have a range from 0 to 100. But you couldnâ€™t use that Morph envelope for Flight Direction, since Flight Direction requires an envelope that uses values from 0 to 360 degrees.