Basic color attributes

Double-sided

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If checked, this surface is double-sided, and both the front and back of the polygons in the object are visible. If cleared, only the front side of each polygon is drawn. This option is used both for textured and color-only surfaces.

Smooth

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If checked, the polygons of this surface are drawn with a smooth appearance. When clear, the polygons are drawn flat and have a faceted appearance. This option is used both for textured and color-only surfaces.

Base Color

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This RGBA value determines the base color of the surface. It is only used if the Media item is set to <none> (a color-only surface). You can enter individual values for the Red, Green, Blue, and Alpha channels individually in the edit fields (the values must be between 0 and 1), or you can click on the Base Color button to display a color requester and select a specific color. Adjusting the Alpha channel below 1 will create a semi-transparent object.

Opacity

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This slider determines how transparent a surface is. The highest value of 1.000 is completely opaque, while the lowest value of 0.000 is completely transparent. This will only make the surface transparent and not the entire object, unless the entire object is a single surface. If your object has multiple surfaces and you want the entire object to fade out, then use Dissolve in the Object Options.

Shine Color

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A surface can have a specular shine on it (a bright spot that makes it look glossy). This value determines the color of that specular shine. It is used along with the Shine Spot value which determines the size of the specular shine spot. Normally, for a glossy appearance, this value should be set to 1, 1, 1, 1 (pure white), but you can use any color to create interesting results. You can enter individual vales for the Red, Green, Blue, and Alpha channels individually in the edit fields (the values must be between 0 and 1), or you can click on the Base Color button to display a color requester and select a specific color.

Shine Spot

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This slider along with the Shine color determines how glossy a surface looks. The higher the value, the tighter the specular spot (and the glossier the surface looks). With a smaller value the spot is spread out and the surface looks less glossy. At 0, no Shine is drawn for the surface.

Luminosity

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This RGBA value determines the luminous color of the surface. It is only used if the Media item is set to <none> (a color-only surface). You can enter individual vales for the Red, Green, Blue, and Alpha channels individually in the edit fields (the values must be between 0 and 1), or you can click on the Base Color button to display a color requester and select a specific color. When a surface has a luminous color, it looks like it is emitting that color of light. It will no longer be shaded based on light direction. This can be useful to create effects like neon tubes.

Surface Adjustment Properties PRO

These texture adjustment tools let you create inter­est­ing effects by changing how media is mapped onto the polygons of an object. Click on any of the tool buttons to activate that tool, then click-and-drag in the Monitor window to adjust the tool’s values. You can also man­ually enter values for position, rotation or scale using the sliders or entering values into the text fields.

Move

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When this is selected you can move the mouse up and down to adjust the Y position of the texture and move the mouse left and right to adjust the X position of the texture. You can create interesting results by moving a texture across an object (keyframe the position over time).

Rotate

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Use the left mouse button to rotate on the X and Y axes. Use the right mouse button to rotate around the Z axis. Rotating a texture can create unique results.

Scale

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When selected you can move the mouse up-and-down to adjust the Y scale of the texture and move the mouse right-and-left to adjust the X scale of the texture. Using Scale you can shrink or grow the texture on the object.

Basic color attributes