These flags control special capabilities of each object.
If checked, this object will cast a shadow. If cleared, the object will not cast a shadow.
This flag is intended for full-scene shadowing which is not currently implemented.
If checked, the current object is considered to be a transition object. Only transition objects change their flight path when the Flight Direction or Rotate Object (Effect Options) is changed. When you create your own FX, you will normally make sure that any objects that fly on or off the screen are set to Transition Object, while the background object and any other objects that remain still have their Transition Object flag cleared.